Nightspawn Attack

The town is a bit taken aback by the arrival of so many Broken.  Thorlin is insistent that the Broken be given refuge in out town as so many of them are pure blooded Skulde.  Not only is this his Iron Vow but if the Issara text is right, these Broken can resist the Dream Walker and could be used in fighting against it.

This is the closest settlement to where the book was taken and it will only be a matter of time before the Nightspawn attacks here.  Asbjorn reports the current plan of the Dream Masters is to use the Ironlander’s essence as so few of them are Skulde.  

The town, while still suspicious of the Broken don’t have the time to focus their energy on them. Plans are made to get ready for the Nightspawn.  In Game Mechanics the Nightspawn’s Menace track was already at a 6 and I was marking off one segment each turn to show the passing of time and the Nightspawn getting closer to the circle.

When the Nightspawn arrives the circle is prepaired to deal with the threat and due to some great die rolls the battle is over quickly with only minimal damage done to the town.  The killing blow shockingly came from the Skulde who jumped on the back of the Nightspawn.  However in the game mechanics I scored a Weak Hit and while defeated he states to the town, “You have been marked for death” and he’s able to teleport himself away.  The Dream Masters are now aware of the location of the book and who is responsible.


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